<!DOCTYPE html>
<html>
<head>
	<title></title>
	<link rel="stylesheet" href="https://docs.jdcloud.com/cn/jd-workspaces/Palworld">
	<link rel="stylesheet" href="https://static-portal.jdcloud.com/jcloud/jc/2.2.0/css/common.css">
	<style>
        table {
            border-collapse: collapse;
<!--            margin: 0 auto;-->
        }

        th,
        td {
            border: 1px solid #ddd;
            padding: 8px;
            text-align: left;
        }

        th {
            background-color: #f2f2f2;
        }
        #search {
        	position: fixed;
        	top: 27px;
        	left: 75%;
        }
        #search input {
        	border: 1px #ddd solid;
        	height: 31px;
        	float: left;
        	padding: 0 5px;

        }
        #search p {
        	display: inline-block;
        	border: 1px #E64A41 solid;
        	float: left;
        	padding: 5px 10px;
        	border-left: 0px;
        	background: #E64A41;
        	color: white;
        	cursor: pointer;
        }
    </style>
</head>
<body>
	<div id="search">
		<label>
			<input type="text" name="" placeholder="输入关键字搜索"/>
			<p>搜索</p>
		</label>
	</div>
	<table data-nodeid="52">
	<thead data-nodeid="53">
	<tr data-nodeid="54">
	<th data-nodeid="56"></th>
	<th data-nodeid="57">参数名称</th>
	<th data-nodeid="58">参数值范围</th>
	<th data-nodeid="59">含义</th>
	<th data-nodeid="60">默认值</th>
	</tr>
	</thead>
	<tbody data-nodeid="66">
	<tr data-nodeid="67">
	<td data-nodeid="68">1</td>
	<td data-nodeid="69">Difficulty</td>
	<td data-nodeid="70">Casual / Normal / Hard / None</td>
	<td data-nodeid="71">游戏难度</td>
	<td data-nodeid="72">None</td>
	</tr>
	<tr data-nodeid="73">
	<td data-nodeid="74" rowspan="2">2</td>
	<td data-nodeid="75" rowspan="2">RandomizerType</td>
	<td data-nodeid="76">None/1/2</td>
	<td data-nodeid="77" rowspan="2">是否开启帕鲁随机分布</td>
	<td data-nodeid="78" rowspan="2">None</td>
	</tr>
	<tr data-nodeid="79">
	<td data-nodeid="80">不开启/区域随机/全部随机</td>
	</tr>
	<tr data-nodeid="81">
	<td data-nodeid="82">3</td>
	<td data-nodeid="83">RandomizerSeed</td>
	<td data-nodeid="84">-</td>
	<td data-nodeid="85">随机种子</td>
	<td data-nodeid="86"></td>
	</tr>
	<tr data-nodeid="87">
	<td data-nodeid="88">4</td>
	<td data-nodeid="89">DayTimeSpeedRate</td>
	<td data-nodeid="90">0.1 - 5</td>
	<td data-nodeid="91">白天流逝速度</td>
	<td data-nodeid="92">1</td>
	</tr>
	<tr data-nodeid="93">
	<td data-nodeid="94">5</td>
	<td data-nodeid="95">NightTimeSpeedRate</td>
	<td data-nodeid="96">0.1 - 5</td>
	<td data-nodeid="97">夜晚流逝速度</td>
	<td data-nodeid="98">1</td>
	</tr>
	<tr data-nodeid="99">
	<td data-nodeid="100">6</td>
	<td data-nodeid="101">ExpRate</td>
	<td data-nodeid="102">0.1 - 20</td>
	<td data-nodeid="103">经验值倍率</td>
	<td data-nodeid="104">1</td>
	</tr>
	<tr data-nodeid="105">
	<td data-nodeid="106">7</td>
	<td data-nodeid="107">PalCaptureRate</td>
	<td data-nodeid="108">0.5 - 2</td>
	<td data-nodeid="109">帕鲁捕获概率倍率</td>
	<td data-nodeid="110">1</td>
	</tr>
	<tr data-nodeid="111">
	<td data-nodeid="112">8</td>
	<td data-nodeid="113">PalSpawnNumRate</td>
	<td data-nodeid="114">0.5 - 3</td>
	<td data-nodeid="115">帕鲁出现数量倍率</td>
	<td data-nodeid="116">1</td>
	</tr>
	<tr data-nodeid="117">
	<td data-nodeid="118">9</td>
	<td data-nodeid="119">PalDamageRateAttack</td>
	<td data-nodeid="120">0.1 - 5</td>
	<td data-nodeid="121">帕鲁攻击伤害倍率</td>
	<td data-nodeid="122">1</td>
	</tr>
	<tr data-nodeid="123">
	<td data-nodeid="124">10</td>
	<td data-nodeid="125">PalDamageRateDefense</td>
	<td data-nodeid="126">0.1 - 5</td>
	<td data-nodeid="127">帕鲁承受伤害倍率</td>
	<td data-nodeid="128">1</td>
	</tr>
	<tr data-nodeid="129">
	<td data-nodeid="130">11</td>
	<td data-nodeid="131">PlayerDamageRateAttack</td>
	<td data-nodeid="132">0.1 - 5</td>
	<td data-nodeid="133">玩家攻击伤害倍率</td>
	<td data-nodeid="134">1</td>
	</tr>
	<tr data-nodeid="135">
	<td data-nodeid="136">12</td>
	<td data-nodeid="137">PlayerDamageRateDefense</td>
	<td data-nodeid="138">0.1 - 5</td>
	<td data-nodeid="139">玩家承受伤害倍率</td>
	<td data-nodeid="140">1</td>
	</tr>
	<tr data-nodeid="141">
	<td data-nodeid="142">13</td>
	<td data-nodeid="143">PlayerStomachDecreaceRate</td>
	<td data-nodeid="144">0.1 - 5</td>
	<td data-nodeid="145">玩家饱食度降低倍率</td>
	<td data-nodeid="146">1</td>
	</tr>
	<tr data-nodeid="147">
	<td data-nodeid="148">14</td>
	<td data-nodeid="149">PlayerStaminaDecreaceRate</td>
	<td data-nodeid="150">0.1 - 5</td>
	<td data-nodeid="151">玩家耐力降低倍率</td>
	<td data-nodeid="152">1</td>
	</tr>
	<tr data-nodeid="153">
	<td data-nodeid="154">15</td>
	<td data-nodeid="155">PlayerAutoHPRegeneRate</td>
	<td data-nodeid="156">0.1 - 5</td>
	<td data-nodeid="157">玩家生命值自然回复倍率</td>
	<td data-nodeid="158">1</td>
	</tr>
	<tr data-nodeid="159">
	<td data-nodeid="160">16</td>
	<td data-nodeid="161">PlayerAutoHPRegeneRateInSleep</td>
	<td data-nodeid="162">0.1 - 5</td>
	<td data-nodeid="163">玩家睡眠时生命值回复倍率</td>
	<td data-nodeid="164">1</td>
	</tr>
	<tr data-nodeid="165">
	<td data-nodeid="166">17</td>
	<td data-nodeid="167">PalStomachDecreaceRate</td>
	<td data-nodeid="168">0.1 - 5</td>
	<td data-nodeid="169">帕鲁饱食度降低倍率</td>
	<td data-nodeid="170">1</td>
	</tr>
	<tr data-nodeid="171">
	<td data-nodeid="172">18</td>
	<td data-nodeid="173">PalStaminaDecreaceRate</td>
	<td data-nodeid="174">0.1 - 5</td>
	<td data-nodeid="175">帕鲁耐力降低倍率</td>
	<td data-nodeid="176">1</td>
	</tr>
	<tr data-nodeid="177">
	<td data-nodeid="178">19</td>
	<td data-nodeid="179">PalAutoHPRegeneRate</td>
	<td data-nodeid="180">0.1 - 5</td>
	<td data-nodeid="181">帕鲁生命值自然回复倍率</td>
	<td data-nodeid="182">1</td>
	</tr>
	<tr data-nodeid="183">
	<td data-nodeid="184">20</td>
	<td data-nodeid="185">PalAutoHPRegeneRateInSleep</td>
	<td data-nodeid="186">0.1 - 5</td>
	<td data-nodeid="187">帕鲁睡眠时生命值回复倍率</td>
	<td data-nodeid="188">1</td>
	</tr>
	<tr data-nodeid="189">
	<td data-nodeid="190">21</td>
	<td data-nodeid="191">BuildObjectHpRate</td>
	<td data-nodeid="192">0.5 - 10</td>
	<td data-nodeid="193">建筑生命值倍率</td>
	<td data-nodeid="194">1</td>
	</tr>
	<tr data-nodeid="195">
	<td data-nodeid="196">22</td>
	<td data-nodeid="197">BuildObjectDamageRate</td>
	<td data-nodeid="198">0.5 - 3</td>
	<td data-nodeid="199">对建筑伤害倍率</td>
	<td data-nodeid="200">1</td>
	</tr>
	<tr data-nodeid="201">
	<td data-nodeid="202">23</td>
	<td data-nodeid="203">BuildObjectDeteriorationDamageRate</td>
	<td data-nodeid="204">0 - 10</td>
	<td data-nodeid="205">建筑物的劣化速度倍率</td>
	<td data-nodeid="206">1</td>
	</tr>
	<tr data-nodeid="207">
	<td data-nodeid="208">24</td>
	<td data-nodeid="209">CollectionDropRate</td>
	<td data-nodeid="210">0.5 - 3</td>
	<td data-nodeid="211">道具采集量倍率</td>
	<td data-nodeid="212">1</td>
	</tr>
	<tr data-nodeid="213">
	<td data-nodeid="214">25</td>
	<td data-nodeid="215">CollectionObjectHpRate</td>
	<td data-nodeid="216">0.5 - 3</td>
	<td data-nodeid="217">可采集物品生命值倍率</td>
	<td data-nodeid="218">1</td>
	</tr>
	<tr data-nodeid="219">
	<td data-nodeid="220">26</td>
	<td data-nodeid="221">CollectionObjectRespawnSpeedRate</td>
	<td data-nodeid="222">0.5 - 3</td>
	<td data-nodeid="223">可采集物品刷新间隔</td>
	<td data-nodeid="224">1</td>
	</tr>
	<tr data-nodeid="225">
	<td data-nodeid="226">27</td>
	<td data-nodeid="227">EnemyDropItemRate</td>
	<td data-nodeid="228">0.5 - 3</td>
	<td data-nodeid="229">道具掉落量倍率</td>
	<td data-nodeid="230">1</td>
	</tr>
	<tr data-nodeid="231">
	<td data-nodeid="232" rowspan="4">28</td>
	<td data-nodeid="233" rowspan="4">DeathPenalty</td>
	<td data-nodeid="234">None（不掉落任何东西）</td>
	<td data-nodeid="235" rowspan="4">死亡惩罚</td>
	<td data-nodeid="236" rowspan="4">All</td>
	</tr>
	<tr data-nodeid="237">
	<td data-nodeid="238">Item（掉落装备以外的道具）</td>
	</tr>
	<tr data-nodeid="239">
	<td data-nodeid="240">ItemAndEquipment（掉落所有物品）</td>
	</tr>
	<tr data-nodeid="241">
	<td data-nodeid="242">All（掉落所有物品及队伍内帕鲁）</td>
	</tr>
	<tr data-nodeid="243">
	<td data-nodeid="244">29</td>
	<td data-nodeid="245">bEnablePlayerToPlayerDamage</td>
	<td data-nodeid="246">True / False</td>
	<td data-nodeid="247">玩家与玩家是否可以伤害（启用玩家间伤害）</td>
	<td data-nodeid="248">FALSE</td>
	</tr>
	<tr data-nodeid="249">
	<td data-nodeid="250">30</td>
	<td data-nodeid="251">bEnableFriendlyFire</td>
	<td data-nodeid="252">True / False</td>
	<td data-nodeid="253">是否启用队友伤害</td>
	<td data-nodeid="254">FALSE</td>
	</tr>
	<tr data-nodeid="255">
	<td data-nodeid="256">31</td>
	<td data-nodeid="257">bEnableInvaderEnemy</td>
	<td data-nodeid="258">True / False</td>
	<td data-nodeid="259">是否启用入侵敌人（或是否允许敌人入侵）</td>
	<td data-nodeid="260">TRUE</td>
	</tr>
	<tr data-nodeid="261">
	<td data-nodeid="262">32</td>
	<td data-nodeid="263">bActiveUNKO</td>
	<td data-nodeid="264">True / False</td>
	<td data-nodeid="265">是否打开夜间仿制品(UNKO)功能?</td>
	<td data-nodeid="266">FALSE</td>
	</tr>
	<tr data-nodeid="267">
	<td data-nodeid="268">33</td>
	<td data-nodeid="269">bEnableAimAssistPad</td>
	<td data-nodeid="270">True / False</td>
	<td data-nodeid="271">手柄辅助瞄准是否启用</td>
	<td data-nodeid="272">TRUE</td>
	</tr>
	<tr data-nodeid="273">
	<td data-nodeid="274">34</td>
	<td data-nodeid="275">bEnableAimAssistKeyboard</td>
	<td data-nodeid="276">True / False</td>
	<td data-nodeid="277">键鼠辅助瞄准是否启用</td>
	<td data-nodeid="278">FALSE</td>
	</tr>
	<tr data-nodeid="279">
	<td data-nodeid="280">35</td>
	<td data-nodeid="281">DropItemMaxNum</td>
	<td data-nodeid="282">0 - 5000</td>
	<td data-nodeid="283">世界内的掉落物上限</td>
	<td data-nodeid="284">3000</td>
	</tr>
	<tr data-nodeid="285">
	<td data-nodeid="286">36</td>
	<td data-nodeid="287">DropItemMaxNum_UNKO</td>
	<td data-nodeid="288">0 - 500</td>
	<td data-nodeid="289">世界内的夜间仿制品(UNKO)掉落物上限</td>
	<td data-nodeid="290">100</td>
	</tr>
	<tr data-nodeid="291">
	<td data-nodeid="292">37</td>
	<td data-nodeid="293">BaseCampMaxNum</td>
	<td data-nodeid="294">1 - 500</td>
	<td data-nodeid="295">据点数量上限</td>
	<td data-nodeid="296">128</td>
	</tr>
	<tr data-nodeid="297">
	<td data-nodeid="298">38</td>
	<td data-nodeid="299">BaseCampWorkerMaxNum</td>
	<td data-nodeid="300">0 - 20</td>
	<td data-nodeid="301">可分派至据点工作的帕鲁数量上限</td>
	<td data-nodeid="302">15</td>
	</tr>
	<tr data-nodeid="303">
	<td data-nodeid="304">39</td>
	<td data-nodeid="305">DropItemAliveMaxHours</td>
	<td data-nodeid="306">1-10</td>
	<td data-nodeid="307">掉落物品存活时间（小时）</td>
	<td data-nodeid="308">1</td>
	</tr>
	<tr data-nodeid="309">
	<td data-nodeid="310">40</td>
	<td data-nodeid="311">bAutoResetGuildNoOnlinePlayers</td>
	<td data-nodeid="312">True / False</td>
	<td data-nodeid="313">无在线玩家时是否自动重置公会</td>
	<td data-nodeid="314">FALSE</td>
	</tr>
	<tr data-nodeid="315">
	<td data-nodeid="316">41</td>
	<td data-nodeid="317">AutoResetGuildTimeNoOnlinePlayers</td>
	<td data-nodeid="318">1 - 300</td>
	<td data-nodeid="319">无在线玩家多少小时后自动重置公会</td>
	<td data-nodeid="320">72</td>
	</tr>
	<tr data-nodeid="321">
	<td data-nodeid="322">42</td>
	<td data-nodeid="323">GuildPlayerMaxNum</td>
	<td data-nodeid="324">1 - 100</td>
	<td data-nodeid="325">工会人数上限</td>
	<td data-nodeid="326">20</td>
	</tr>
	<tr data-nodeid="327">
	<td data-nodeid="328">43</td>
	<td data-nodeid="329">BaseCampMaxNumInGuild</td>
	<td data-nodeid="330">1-20</td>
	<td data-nodeid="331">公会内据点数量上限</td>
	<td data-nodeid="332">4</td>
	</tr>
	<tr data-nodeid="333">
	<td data-nodeid="334">44</td>
	<td data-nodeid="335">PalEggDefaultHatchingTime</td>
	<td data-nodeid="336">0 - 240</td>
	<td data-nodeid="337">帕鲁蛋孵化所需时间（小时）</td>
	<td data-nodeid="338">72</td>
	</tr>
	<tr data-nodeid="339">
	<td data-nodeid="340">45</td>
	<td data-nodeid="341">WorkSpeedRate</td>
	<td data-nodeid="342">0.1 - 5</td>
	<td data-nodeid="343">工作速度倍率</td>
	<td data-nodeid="344">1</td>
	</tr>
	<tr data-nodeid="345">
	<td data-nodeid="346">46</td>
	<td data-nodeid="347">AutoSaveSpan</td>
	<td data-nodeid="348">1 - 60</td>
	<td data-nodeid="349">自动保存间隔</td>
	<td data-nodeid="350">30</td>
	</tr>
	<tr data-nodeid="351">
	<td data-nodeid="352">47</td>
	<td data-nodeid="353">bIsMultiplay</td>
	<td data-nodeid="354">True / False</td>
	<td data-nodeid="355">是否是多人游戏</td>
	<td data-nodeid="356">FALSE</td>
	</tr>
	<tr data-nodeid="357">
	<td data-nodeid="358">48</td>
	<td data-nodeid="359">bIsPvP</td>
	<td data-nodeid="360">True / False</td>
	<td data-nodeid="361">是否允许 PVP</td>
	<td data-nodeid="362">FALSE</td>
	</tr>
	<tr data-nodeid="363">
	<td data-nodeid="364">49</td>
	<td data-nodeid="365">bHardcore</td>
	<td data-nodeid="366">True / False</td>
	<td data-nodeid="367">是否开启硬核模式(此模式玩家死亡后不会复活)</td>
	<td data-nodeid="368">FALSE</td>
	</tr>
	<tr data-nodeid="369">
	<td data-nodeid="370">50</td>
	<td data-nodeid="371">bPalLost</td>
	<td data-nodeid="372">True / False</td>
	<td data-nodeid="373">是否开启帕鲁永久死亡(此模式帕鲁死亡后不会复活)</td>
	<td data-nodeid="374">FALSE</td>
	</tr>
	<tr data-nodeid="375">
	<td data-nodeid="376">51</td>
	<td data-nodeid="377">bCanPickupOtherGuildDeathPenaltyDrop</td>
	<td data-nodeid="378">True / False</td>
	<td data-nodeid="379">是否允许拾取其他公会玩家死亡掉落物品</td>
	<td data-nodeid="380">FALSE</td>
	</tr>
	<tr data-nodeid="381">
	<td data-nodeid="382">52</td>
	<td data-nodeid="383">bEnableNonLoginPenalty</td>
	<td data-nodeid="384">True / False</td>
	<td data-nodeid="385">是否开启离线惩罚</td>
	<td data-nodeid="386">TRUE</td>
	</tr>
	<tr data-nodeid="387">
	<td data-nodeid="388">53</td>
	<td data-nodeid="389">bEnableFastTravel</td>
	<td data-nodeid="390">True / False</td>
	<td data-nodeid="391">是否允许快速传送</td>
	<td data-nodeid="392">TRUE</td>
	</tr>
	<tr data-nodeid="393">
	<td data-nodeid="394">54</td>
	<td data-nodeid="395">bIsStartLocationSelectByMap</td>
	<td data-nodeid="396">True / False</td>
	<td data-nodeid="397">启用地图上起始位置选择</td>
	<td data-nodeid="398">TRUE</td>
	</tr>
	<tr data-nodeid="399">
	<td data-nodeid="400">55</td>
	<td data-nodeid="401">bExistPlayerAfterLogout</td>
	<td data-nodeid="402">True / False</td>
	<td data-nodeid="403">玩家下线后是否仍存在于游戏中</td>
	<td data-nodeid="404">FALSE</td>
	</tr>
	<tr data-nodeid="405">
	<td data-nodeid="406">56</td>
	<td data-nodeid="407">bEnableDefenseOtherGuildPlayer</td>
	<td data-nodeid="408">True / False</td>
	<td data-nodeid="409">启用公会玩家互相防御?</td>
	<td data-nodeid="410">FALSE</td>
	</tr>
	<tr data-nodeid="411">
	<td data-nodeid="412">57</td>
	<td data-nodeid="413">bInvisibleOtherGuildBaseCampAreaFX</td>
	<td data-nodeid="414">True / False</td>
	<td data-nodeid="415">是否允许公会成员看到其他公会的据点区域效果?</td>
	<td data-nodeid="416">FALSE</td>
	</tr>
	<tr data-nodeid="417">
	<td data-nodeid="418">58</td>
	<td data-nodeid="419">bBuildAreaLimit</td>
	<td data-nodeid="420">True / False</td>
	<td data-nodeid="421">禁止在传送点等结构附近建造建筑物</td>
	<td data-nodeid="422">FALSE</td>
	</tr>
	<tr data-nodeid="423">
	<td data-nodeid="424">59</td>
	<td data-nodeid="425">ItemWeightRate</td>
	<td data-nodeid="426">0.1 - 10</td>
	<td data-nodeid="427">物品重量倍率</td>
	<td data-nodeid="428">1</td>
	</tr>
	<tr data-nodeid="429">
	<td data-nodeid="430">60</td>
	<td data-nodeid="431">CoopPlayerMaxNum</td>
	<td data-nodeid="432">1 - 32</td>
	<td data-nodeid="433">玩家组队最大数量</td>
	<td data-nodeid="434">4</td>
	</tr>
	<tr data-nodeid="435">
	<td data-nodeid="436">61</td>
	<td data-nodeid="437">ServerPlayerMaxNum</td>
	<td data-nodeid="438">1 - 32</td>
	<td data-nodeid="439">服务器最大玩家数量</td>
	<td data-nodeid="440">32</td>
	</tr>
	<tr data-nodeid="441">
	<td data-nodeid="442">62</td>
	<td data-nodeid="443">ServerName</td>
	<td data-nodeid="444">-</td>
	<td data-nodeid="445">服务器名称</td>
	<td data-nodeid="446">Default Palworld Server</td>
	</tr>
	<tr data-nodeid="447">
	<td data-nodeid="448">63</td>
	<td data-nodeid="449">ServerDescription</td>
	<td data-nodeid="450">-</td>
	<td data-nodeid="451">服务器描述</td>
	<td data-nodeid="452">""（空字符串）</td>
	</tr>
	<tr data-nodeid="453">
	<td data-nodeid="454">64</td>
	<td data-nodeid="455">AdminPassword</td>
	<td data-nodeid="456">-</td>
	<td data-nodeid="457">管理员密码</td>
	<td data-nodeid="458">""（空字符串）</td>
	</tr>
	<tr data-nodeid="459">
	<td data-nodeid="460">65</td>
	<td data-nodeid="461">ServerPassword</td>
	<td data-nodeid="462">-</td>
	<td data-nodeid="463">服务器密码</td>
	<td data-nodeid="464">""（空字符串）</td>
	</tr>
	<tr data-nodeid="465">
	<td data-nodeid="466">66</td>
	<td data-nodeid="467">PublicPort</td>
	<td data-nodeid="468">-</td>
	<td data-nodeid="469">服务器公开端口</td>
	<td data-nodeid="470">8211</td>
	</tr>
	<tr data-nodeid="471">
	<td data-nodeid="472">67</td>
	<td data-nodeid="473">PublicIP</td>
	<td data-nodeid="474">-</td>
	<td data-nodeid="475">公共连接 IP</td>
	<td data-nodeid="476">""（空字符串）</td>
	</tr>
	<tr data-nodeid="477">
	<td data-nodeid="478">68</td>
	<td data-nodeid="479">RCONEnabled</td>
	<td data-nodeid="480">True / False</td>
	<td data-nodeid="481">是否启用 RCON（远程控制台）</td>
	<td data-nodeid="482">FALSE</td>
	</tr>
	<tr data-nodeid="483">
	<td data-nodeid="484">69</td>
	<td data-nodeid="485">RCONPort</td>
	<td data-nodeid="486">1024 - 49151</td>
	<td data-nodeid="487">RCON（远程控制台）端口号</td>
	<td data-nodeid="488">25575</td>
	</tr>
	<tr data-nodeid="489">
	<td data-nodeid="490">70</td>
	<td data-nodeid="491">Region</td>
	<td data-nodeid="492">-</td>
	<td data-nodeid="493">服务器所在区域</td>
	<td data-nodeid="494">""（空字符串）</td>
	</tr>
	<tr data-nodeid="495">
	<td data-nodeid="496">71</td>
	<td data-nodeid="497">bUseAuth</td>
	<td data-nodeid="498">True / False</td>
	<td data-nodeid="499">是否使用身份验证</td>
	<td data-nodeid="500">TRUE</td>
	</tr>
	<tr data-nodeid="501">
	<td data-nodeid="502">72</td>
	<td data-nodeid="503">BanListURL</td>
	<td data-nodeid="504">-</td>
	<td data-nodeid="505">封禁玩家名单链接</td>
	<td data-nodeid="506"><a data-nodeid="1208" href="https://api.palworldgame.com/api/banlist.txt">https://api.palworldgame.com/api/banlist.txt</a></td>
	</tr>
	<tr data-nodeid="507">
	<td data-nodeid="508">73</td>
	<td data-nodeid="509">RESTAPIEnabled</td>
	<td data-nodeid="510">True / False</td>
	<td data-nodeid="511">是否开启 RESTful API</td>
	<td data-nodeid="512">FALSE</td>
	</tr>
	<tr data-nodeid="513">
	<td data-nodeid="514">74</td>
	<td data-nodeid="515">RESTAPIPort</td>
	<td data-nodeid="516">-</td>
	<td data-nodeid="517">RESTful API 端口</td>
	<td data-nodeid="518">8212</td>
	</tr>
	<tr data-nodeid="519">
	<td data-nodeid="520">75</td>
	<td data-nodeid="521">bShowPlayerList</td>
	<td data-nodeid="522">True / False</td>
	<td data-nodeid="523">是否显示玩家列表</td>
	<td data-nodeid="524">FALSE</td>
	</tr>
	<tr data-nodeid="525">
	<td data-nodeid="526">76</td>
	<td data-nodeid="527">ChatPostLimitPerMinute</td>
	<td data-nodeid="528">1 - 500</td>
	<td data-nodeid="529">每分钟发送聊天消息数量上限</td>
	<td data-nodeid="530">10</td>
	</tr>
	<tr data-nodeid="531">
	<td data-nodeid="532">77</td>
	<td data-nodeid="533">AllowConnectPlatform</td>
	<td data-nodeid="534">Steam / Xbox</td>
	<td data-nodeid="535">允许连接的平台（已弃用）</td>
	<td data-nodeid="536">Steam</td>
	</tr>
	<tr data-nodeid="537">
	<td data-nodeid="538">78</td>
	<td data-nodeid="539">bIsUseBackupSaveData</td>
	<td data-nodeid="540">True / False</td>
	<td data-nodeid="541">是否打开世界备份</td>
	<td data-nodeid="542">TRUE</td>
	</tr>
	<tr data-nodeid="543">
	<td data-nodeid="544">79</td>
	<td data-nodeid="545">LogFormatType</td>
	<td data-nodeid="546">Text / json</td>
	<td data-nodeid="547">日志格式类型</td>
	<td data-nodeid="548">Text</td>
	</tr>
	<tr data-nodeid="549">
	<td data-nodeid="550">80</td>
	<td data-nodeid="551">SupplyDropSpan</td>
	<td data-nodeid="552">1 - 500</td>
	<td data-nodeid="553">补给掉落间隔</td>
	<td data-nodeid="554">180</td>
	</tr>
	<tr data-nodeid="555">
	<td data-nodeid="556">81</td>
	<td data-nodeid="557">EnablePredatorBossPal</td>
	<td data-nodeid="558">True / False</td>
	<td data-nodeid="559">是否开启狂暴boss</td>
	<td data-nodeid="560">TRUE</td>
	</tr>
	<tr data-nodeid="561">
	<td data-nodeid="562">82</td>
	<td data-nodeid="563">MaxBuildingLimitNum</td>
	<td data-nodeid="564">-</td>
	<td data-nodeid="565">每个玩家的建筑数量限制（0=无限制）</td>
	<td data-nodeid="566">0</td>
	</tr>
	<tr data-nodeid="567">
	<td data-nodeid="568">83</td>
	<td data-nodeid="569">ServerReplicatePawnCullDistance</td>
	<td data-nodeid="570">5000 - 15000</td>
	<td data-nodeid="571">服务器同步帕鲁的距离(cm)</td>
	<td data-nodeid="572">15000</td>
	</tr>
	<tr data-nodeid="572">
	<td data-nodeid="573">84</td>
	<td data-nodeid="574">CrossplayPlatforms</td>
	<td data-nodeid="575">(Steam,Xbox,PS5,Mac)</td>
	<td data-nodeid="576">跨界帕鲁设置（跨平台设置）</td>
	<td data-nodeid="577">(Steam,Xbox,PS5,Mac)</td>
	</tr>
	</tbody>
	</table>
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